Tuesday, April 27, 2010

A Look Back at Treasure: Balancing the Commercial with Personal

Few of us are fortunate enough... make that brave enough, to follow the path of the auteur.   Under the ever present weight of fiscal responsibility and the societal lesson that gainful employment is at the core of a life well lived, we seek occupations in which a large faceless entity exchanges their money for our time and expertise.  We justify this choice by convincing ourselves that we really do care about the widgets we make, the gizmos we sell, or the laws we uphold.  Sometimes we truly do, but make no mistake, we work for the man.

Eighteen years ago a group of developers from Konami decided they'd had enough.  After critical and commercial success with such titles as Contra III and Axelay they simply walked away from their corporate masters and began their own development studio, Treasure Video Games.  They didn't want to be stuck making the inevitable Contra sequels full of the same game mechanics growing more and more stale with each iteration.  They didn't care about the money involved, they just wanted to make games that they cared about.
 
In 1993 Treasure released their first game, Gunstar Heroes for the Sega Mega Drive/Genesis.  Again the developers had a critical success on their hands.  But critical successes don't pay bills.  In a move that some would say indicate the group sold out their ideals immediately, in the same year they produced McDonald's Treasure Land Adventure.  Yes, as in Ronald McDonald, the worlds most successful burger shilling clown. Even now this seems like crass commercialism might appear to be the early echoes of a dying venture.
Thankfully for the gaming industry, that appearance could not have been more deceptive.  1994 saw the release of Dynamite Heady, an offbeat platform adventure game where the title character destroyed enemies by launching his head as a projectile, and propelled himself aloft using his head a a grappling device.  Beloved by retro game historians, the game is rarely remembered by the masses but to this day is a shining example of the unique vision held by Treasure studio designers.  In 1994 Treasure also provided the public with YuYu Hakusho: Makyou Touitsusen.  While not as recognizable to westerners as Ronald McDonald, rest assured that YuYu Hakusho was a massive license in it's day - a shonen manga as popular as it's modern day Weekly Shonen Jump brethren, Bleach and Naruto and was the eleventh YuYu Hakusho game released in a period of two years that certainly garnered the studio a decent sum as the next several years of the studio's output is a laundry list of classics completely devoid of licensed work for hire product and some of their most memorable games to date, beginning with Alien Soldier in 1995 and culminating with Ikaruga in 2001, before returning to major licenses with Tiny Toon Adventures: Buster's Bad Dream in 2002.
Unfortunately recent years have seen little in the way of original material from Treasure, but they do continue to pursue their own goals.  While continuing to pursue contracts for license holders and large publishers (such as Bleach games for the DS and Wii) most of Treasure's own products have consisted of GBA and DS sequels to older favorites Gunstar Heroes, Guardian Heroes, and Bangai-O.  Last year also saw the Japanese release of Sin and Punishment: Star Successor, a Wii sequel to the N64 original which was never published in the United States (though is available on Wii Virtual Console).  Star Successor is currently set for publication in North America this coming June. 
 
My personal experience with Treasure games has been fairly narrow.  I never owned a Genesis, which was the platform for most of their classics.  Thankfully many friends did. While I did have a Saturn, Radiant Silvergun was import-only and though it was all the rage among associates online, it was also squarely out of my price range.  Every intention was present to acquire Ikaruga, the spiritual successor to Radiant Silvergun, when it was published in NA for the GameCube but for unknown reasons the event never occurred.  The HD release of Ikaruga on XBLA was, however, a day one purchase. 
 
Several days ago while shopping on Amazon for part of Anna's birthday gift I needed something else to bump the order over the twenty-five dollar requirement for free shipping and stumbled across Bangai-O Spirits for the paltry sum of $10.77.  The original Bangai-O was released on the Dreamcast in 1999 was also on the "why didn't I buy this game when it was published" list, and the serendipitous discovery sent me on the path of remembering Treasure's rich history.  I think once I've finished with Bangai-O Spirits, I may grab a few of their gems I missed out on over VC.  While my experience with Treasure is limited, they've never let me down. 
 
((tag:video games))

Posted via email from Newtronika

Sunday, April 25, 2010

My name is Aaron, and I'm half Mac

Throughout my high school and college years, I was adamantly in favor of PCs over Macs.  PCs, after all, allowed you more control, more flexibility and a much greater software selection, particularly for games.  Macs obscured the inner workings from the user.  The engineer in me scoffed loudly and frequently.  I never expected that at some point in the future I wouldn't go anywhere without a miniature Apple computer in my pocket. 
 
I'm certain I'm not unique in saying that my first apple device was an iPod. By 2001 my mp3 collection easily eclipsed my CD collection and the massive album of CDs I carted around in college was a burden I was unwilling to continue bearing.  Early mp3 players such as the Rio were tempting but spending several hundred dollars on a device that would at most hold a couple CDs worth of music was out of the question.  With the introduction of the iPod that all changed.  I avoided early adoption thanks largely to the aforementioned financial concerns but by 2003 my resolve had worn and with the aid of several timely gift cards from Christmas, in January of 2004 I bought a 3rd generation 20 gigabyte iPod, and my world changed forever.  I similarly resisted the allures of the iPhone until late last year, but the eventual (some would say inevitable) adoption was a revelation. 
 
Recently we decided that we needed a new laptop.  Our previous experience with a Dell taught us a few lessons.  The first and most important was that no we really do not want to travel with a 17" desktop replacement.  At the time I thought a nearly 10 lb laptop was nothing, and surely there was no way such a small weight would become a nuisance.  Four and a half years later it's barely been used - I think we've left it home during vacations as much as we've taken it with us.  The other lesson was that, when on vacation, I really don't want to tinker with my laptop to get it to do what I need it to do.  At home, with my desktop, I have little issue with this practice.  Sometimes it's almost theraputic.  "Oh, Windows, you don't want to render this video in the correct aspect ratio with synced sound?  I'll make you and I will feel victorious in overcoming your resistance."  On vacation, I have neither time nor patience to engage in a contest of wills with Microsoft's operating system and the hodgepodge of nearly random components that Dell has decided to offer for my selection in an effort to make them cooperate.  We wanted a laptop that was relatively lightweight, didn't have the battery life of the TurboExpress, and most importantly just worked.


 
Yes, that's right, we bought a Mac.  Last weekend we went to the Apple store and purchased a new 13" MacBook Pro.  And much to my pleasure it's been a very painless transition to make.  Every task I've requested of it has been performed painlessly and without question. The only problem I experienced so far was network sharing drives between the Mac and the PC and, of course, resolving the problem involved fiddling with the PC, not the Mac.  I'm shocked to find myself already considering a Mac Mini for an HTPC in the future, though I'm currently quite satisfied to maintain PCs as our primary desktop computers.   
 
I'm sure many of my PC friends are preparing rebuttals for how silly this purchase was, and many of my Mac friends are cheering my (admittedly partial) conversion.  Ever shall the war rage between the two sides, but here my advocacy dies a very happy death. 

Posted via email from Newtronika

Thursday, April 22, 2010

last post didn't show, testing again

testing
 
grar
 
 :(

Posted via email from Newtronika

Greetings and Solicitations: Marvel for July

I've become increasingly frustrated with comics publishers milking properties by expanding the number of titles published in a given month for those characters or teams.  While both Marvel and DC have a long history with this practice it's only become worse in recent years. Looking through the July Marvel solicitations I see how harsh this reality truly is. 
 
The Avengers, once supported two books a month - the Avengers, and Avengers West coast.  That seemed reasonable.  Two branches of the same team seperated by an entire continent.  In July we have Avengers, Avengers Academy, New Avengers, Secret Avengers, Avengers: The Children's Crusade, and Avengers: The Origin plus eight or nine more if you include the Captain American, Thor, and Iron Man books.  X-men books account for 14 current continuity books, more if you add alternate reality / ancillary books.  It also doesn't include Deadpool who gets seven (yes 7) books in July.  Does this seem like madness to you?   
 
For an excercize let's say I'm being selective.  Say I've decided that I will be following Captain America.  What books would I be buying this month if I wanted to buy books related to Cap?
  1. Captain America #608
  2. Captain America: The 1940's Newspaper Strip #2 (not an actual strip from the 40's, it's a new retcon tale by Karl Kesel - I'm tempted to get this and I DON'T follow Cap these days)
  3. World War Hulks: Wolverine versus Captain America (which now puts me on the hook for World War Hulks most likely)
  4. Steve Rogers: Super Soldier #1 (the original Cap and he's back, how can any Cap fan NOT purchase this?)
  5. Avengers #3
  6. Avengers Academy #2
  7. New Avengers #2
  8. Secret Avengers #3
  9. Avengers, Thor and Captain America: Official Index to the Marvel Universe #3.  At this point I might as well throw that in. 
Granted, Cap and Steve are only featured in TWO Avengers books, but if I'm following Avengers, it'd probably be nice to get the whole story.  They might be seperate for now but in 6 months when the next big event happens, and everything that happened in every Avengers book comes into play, I'm gonna be missing out.  Can't have that.  So there's nine books, following Captain America pretty conservatively.  A lot of those books have strong ties to other events and characters so chances are I wouldn't be able to stop there. 
 
Since I have a World War Hulks book on there that could easily lead me to another 4 books.  Avengers could easily pressure me into getting the Iron Man books.  Wolverine's involvement in the WWH book and the Avengers means I'll probably want the context of Wolverine's current circumstances, which are detailed in seven or eight other books and that turns into an even bigger mess with the X-men family.  All because I wanted to follow Captain America.  I've been reading comics religious for twenty years and even to me this seems like an impenetrable mess.  My solution? 
 
For now I'm sticking to Marvel's cosmic books, which in most months means Nova, Guardians of the Galaxy, maybe a mini-series or two.  And there's a LOT of diversity among that small handful of books. This month that happens to mean one book: The Thanos Imperative #2. 
 
 
 
 
 

Posted via email from Newtronika

Wednesday, April 21, 2010