
Eighteen years ago a group of developers from Konami decided they'd had enough. After critical and commercial success with such titles as Contra III and Axelay they simply walked away from their corporate masters and began their own development studio, Treasure Video Games. They didn't want to be stuck making the inevitable Contra sequels full of the same game mechanics growing more and more stale with each iteration. They didn't care about the money involved, they just wanted to make games that they cared about.
In 1993 Treasure released their first game, Gunstar Heroes for the Sega Mega Drive/Genesis. Again the developers had a critical success on their hands. But critical successes don't pay bills. In a move that some would say indicate the group sold out their ideals immediately, in the same year they produced McDonald's Treasure Land Adventure. Yes, as in Ronald McDonald, the worlds most successful burger shilling clown. Even now this seems like crass commercialism might appear to be the early echoes of a dying venture.

Unfortunately recent years have seen little in the way of original material from Treasure, but they do continue to pursue their own goals. While continuing to pursue contracts for license holders and large publishers (such as Bleach games for the DS and Wii) most of Treasure's own products have consisted of GBA and DS sequels to older favorites Gunstar Heroes, Guardian Heroes, and Bangai-O. Last year also saw the Japanese release of Sin and Punishment: Star Successor, a Wii sequel to the N64 original which was never published in the United States (though is available on Wii Virtual Console). Star Successor is currently set for publication in North America this coming June.
My personal experience with Treasure games has been fairly narrow. I never owned a Genesis, which was the platform for most of their classics. Thankfully many friends did. While I did have a Saturn, Radiant Silvergun was import-only and though it was all the rage among associates online, it was also squarely out of my price range. Every intention was present to acquire Ikaruga, the spiritual successor to Radiant Silvergun, when it was published in NA for the GameCube but for unknown reasons the event never occurred. The HD release of Ikaruga on XBLA was, however, a day one purchase.
Several days ago while shopping on Amazon for part of Anna's birthday gift I needed something else to bump the order over the twenty-five dollar requirement for free shipping and stumbled across Bangai-O Spirits for the paltry sum of $10.77. The original Bangai-O was released on the Dreamcast in 1999 was also on the "why didn't I buy this game when it was published" list, and the serendipitous discovery sent me on the path of remembering Treasure's rich history. I think once I've finished with Bangai-O Spirits, I may grab a few of their gems I missed out on over VC. While my experience with Treasure is limited, they've never let me down.

((tag:video games))