It's been about a month since I've posted, but I'm pretty sure Alan is the only person reading anyway. Regardless, lots of stuff to catch up on.
When last I posted I'd started going back to the gym. Gym has been replaced by physical therapy sessions for the last three weeks. The ankle joint is feeling largely fine but aches are persisting in my Achilles tendon. Only 38 days from our trip to Disney World now, so I really need to get this cleared up. It's making me quite nervous. Some progress has been made, but not as much as I would have liked. I still have another week of PT, and then it's back into the orthopedists office on 11/5 for what will likely be my final check up with him since the ankle joint itself is pretty much healed up.
The last month has seen a dirth of game purchases. I went a little crazy on Xbox Live Arcade; having added four or five games easily. The biggest surprise for us has been
Puzzle Quest. I'd resisted the game on handhelds for quite some time, knowing that it was coming to XBLA in beautiful high definition. Plus, the DS game didn't support multicard play so Anna and I would both need a copy, and we only have one PSP. Clearly XBLA was the only choice for a satisfying multiplayer experience, and this assumption has proven correct.
I'd been under the impression that Puzzle Quest was merely a puzzle game with a thin veneer of RPG elements taped over the interface to provide a new dynamic to the proven Bejewelled style puzzle mechanic. Oh how mistaken I was! The RPG elements are far more robust than I would have expected. You move your character from location to location over a simple Final Fantasy Tactics-styled map. Along the way you fight orcs, trolls, undead, and various mythical beasts. You recruit companions to aid in your fight, capture enemies, and lay siege to neighboring cities. You must invest in the construction of your private citadel by building a dungeon to keep prisoners, a mage tower to research spells, a forge to fashion new items, and much more. And everything is accomplished by completion of puzzles and in competition with NPCs. Puzzle Quest is so much more robust than I could have hoped, and it's proven a real surprise hit with the both of us.
Last Friday I picked up
WarTech: Senko no Ronde for 360. It's a fairly niche Japanese title that combines
shmup with 1-0n-1 fighter. I was shocked when Ubisoft brought it here. Even MORE shocked that they debuted it at full retail. These niche Japanese games
have typically been brought over at a modest $40. I wasn't having it for $60, especially with the busted americanized cover art and horrible new moniker of WarTech (the original title was simply Senko no Ronde, at least they had the decency to leave it as a subtitle). It was reduced to $30 eventually, but I still couldn't part with the cash. Last week saw EB/Gamestop reduce the game to $10, so it became a no brainer.
In the TRU B2G1 sale last weekend, I also picked up skate., Eternal Sonata, and Halo 3. Even though I've never cared much for Halo, I realize this is something people will be playing for the next 5 years easily, so I might as well get some play time in with friends online. I'll get to them when I get finished with Blue Dragon, which I've returned to and managed to finish the first disc, finally. The rest of the game should go faster, I'm giving up on inspecting every last bread box and shrub in the hopes of gaining a tiny fraction of increase in abilities and resources.
That's about all I can stomach wrestling with blogger's poor interface. More updates on the last month tomorrow, perhaps.